PixelCabinet
Skin Lab
Motion LabItem StudioWallpaper StudioExport Forge

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Start a Skin

Pick the fastest way to start your next Minecraft skin.

Skins

Switch between public skins and skins saved to your account.

Browse published skins and replace the canvas or merge one as a working layer.

Click to select · double-click to hide in 3D · click hidden parts to show again

Model
Rig
Layers

Arrange base paint and outer details in the order they appear on the character.

  • Live
Precision dock

Move between body focus and detailed skin editing without leaving the live preview.

Click to select · double-click to hide in 3D · click hidden parts to show again

Model
Rig

Skin Lab

Skin Lab: Paint and Refine Minecraft Skins in 3D

Edit your Minecraft skin while previewing the character in 3D. Catch sleeve edges, hair layers, and back details that are easy to miss on a flat grid.

Paint on a Live 3D Character

PixelCabinet lets you edit a Minecraft skin while checking the character in 3D. This helps catch issues that are hard to see in a flat skin grid, such as back details, sleeve edges, hair layers, and arm alignment.

Work with Layers and Body Parts

  • Edit the head, body, arms, and legs.
  • Work with base-layer and outer-layer details.
  • Check sleeves, jackets, hair, and accessories in 3D.
  • Use color tools to refine the final character style.

Edit Base and Outer Skin Layers

Upload a reference image, crop the subject, reduce colors, and create a pixel-friendly draft. Image-to-skin works best as a starting point, not as a one-click final result.

Use Precision Tools for Pixel Cleanup

  • Rotate the character before export.
  • Check the back of the head and body.
  • Inspect the outer layer when the skin uses hair, jackets, sleeves, or accessories.
  • Capture a clean snapshot before publishing so the skin reads well in lists.

Import Skins and Image References

Image to Minecraft Skin

Start from a character image when you want a draft instead of a blank grid.

Motion Lab

Pose the character or build motion before taking screenshots and videos.

Item Studio

Add hand props when the character needs a weapon, book, shield, or tool.

Wallpaper Studio

Turn the skin into a shareable scene, cover image, or wallpaper.

Export Studio

Download the PNG or continue into snapshot, GIF, and video exports.

Validate the Skin Before Export

  • Do not rely only on the flat skin grid. Always rotate the 3D preview.
  • Check the outer layer separately when editing hair, jackets, sleeves, or accessories.
  • Use Slim only when the arms are designed for 3px width.
  • Capture a clean preview cover before publishing so the skin looks good in galleries.

Save, Publish, or Continue to Motion Lab

When your edits feel stable, save the project, publish the skin to your public page, or jump to Motion Lab to add poses before snapshots and exports. PixelCabinet keeps Studio modes connected so you rarely redo work between steps.

Open Skin LabMotion Lab